Follow the steps below:Ĭreate a new Firebase project by going to the Firebase console.Įnter a Project name and click on Continue. To start using Firebase with the application, you first have to create a new Firebase project. Now, import the assets folder in your pubspec.yaml file. You will need two images while building the UI of this sample app.Ĭreate a new folder called assets in your project directory, and insert the two images ( google_logo.png and firebase_logo.png) that you downloaded. You can import the packages to your Flutter project by adding them to your pubspec.yaml file:įirebase_core: ^1.0.1 firebase_auth: ^1.0.1 google_sign_in: ^5.0.0 You will need to include the firebase_core plugin for using any other Firebase-related plugins, as it is used for initializing the FirebaseApp(). firebase_auth: for implementing Firebase authentication.firebase_core: for initializing Firebase.Then, run the following command to migrate: dart migrate To open it with VS Code, you can use: code flutterfire_samplesįlutter 2.0 has support for null safety in the stable channel, but in order to use it inside the app, you have to run a command to migrate the project to null safety.īefore running the migration command, check if all your current project dependencies support null safety by using: dart pub outdated -mode=null-safety Then open the project using your favorite code editor. Navigate to the folder where you want to create the project, and use the following command: flutter create flutterfire_samples Open Terminal or use the terminal in your code editor. Then, we will add the required packages and assets to the project. We will start by creating a new Flutter project with the latest version of Flutter 2 and migrate it to null safety. The project directory structure will be as follows: The initial screen will be a sign-in screen (where users can sign in using their Google account), and the next screen will be the user info screen (which will display some of the user information retrieved from one’s Google account) with a button for signing out. The app layouts will be simple, consisting of just two screens. Configure Firebase on Codemagic (CI/CD for Flutter).Create a new Flutter project with null safety.In this article, we will cover the following topics: NOTE: This article uses the latest Flutter 2.0 stable release with null safety enabled to create the sample app. In this article, I will show how to set up a Flutter app and implement Google Sign-In using Firebase authentication. It supports authentication using passwords, phone numbers, popular federated identity providers like Google, Facebook and Twitter, and more. You should see a test notification after you pressed the send button.Firebase Authentication provides backend services, easy-to-use SDKs, and ready-made UI libraries to authenticate users to your app. Make sure that you have logged in to the server once, and then closed the app. Now you should be able to Send a test message. Set the Enable Gateway to False, then you will use your own Rocket.Chat as gateway instead of the server.(, )įill in GCM Project Number in the file Follow instructions here: Rocket.Chat The GCM Project Number which you also have to fill in on Rocket.Chat can be found “Project Settings” of your Google developers project, Settings are located by clicking the three dot drop down in the top right corner.Fill in the obtained API key in your Rocket.Chat administrator panel (GCM API Key).Fill in the correct IP address from your server and click “Create”.In the window that pops up, choose “Server key” In API Manager, open the “Credentials” tab, click “New credentials”, then “API key”.Go to API Manager, and enable “Google Cloud Messaging for Android”.To configure mobile notifications using the rocket.chat gateway: The following description, from community member and updated by describes how to configure mobile notification gateways using the latest edition of Rocket.Chat. Mobile Notifications Gateway Configuration
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